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                    Girl Gamers

By: Alleliah Nuguid

Though the term ‘gamer’ often
elicits a mental image of a teenage
boy playing Starcraft, the reality
of the situation may surprise you.
A study by the Entertainment
Software Association shows that
38% of all gamers are female.
Furthermore, among gamers,
adult women outnumber males
aged 17 or younger. What has
caused this change in the demo-
graphics of video game players?
AMG interviewed college students
Kristen and Kathy, who grew up
gaming and witnessed its
evolution.

Kristen and Kathy note that video game developers are putting more
effort into making female characters protagonists, rather than side
characters or damsels in distress. Kristen suggests, “Games like that
might be more accessible to girls who want to see themselves as strong,
independent women.” She uses as an example the crossover fighting
game Super Smash Bros. Back in its Nintendo 64 days, Samus of the
Metroid series was the only playable female character. Compare this to
the latest installment, Super Smash Bros. Brawl, which includes Samus,
one half of the Ice Climbers, Princess Peach, and Zelda/Sheik. This is
only 3.5 female characters out of 37, but it is still a marked
improvement that reflects the changes within and without the video
game industry.

What about the notion of “guy games” and “girl games.” While the
numbers state that gaming is no longer a “guy thing,” some gaming
genres are definitely played more by one gender or the other. There is
no question that first-person shooter enthusiasts are overwhelmingly
male, while girls often prefer less violent games like The Sims. Girls are
also more likely to be casual gamers who play only multiplayer games
or only in social situations, such as Rock Band gatherings. Indeed, girls
are not expected to be avid gamers, if they play video games at all.
Kathy comments on the attitude toward female gamers, saying that
“Male gamers seem to…act as if it is not their place.” She adds, “I feel
like that disparity exists because video games are aimed more at males
and are considered a male activity.” Undoubtedly, the video game
industry is male-dominated.

Sony Online Entertainment, developer and publisher of EverQuest, has
recognized and is trying to remedy this problem. It has started the
Gamers in Real Life Program, also known quite appropriately as G.I.R.L.
The mission of G.I.R.L. is to get more women involved with the gaming
industry and make the portrayal of women in video games more
positive. There is an annual G.I.R.L. Scholarship of $10,000, awarded to
an undergraduate interested in entering the gaming industry.

In the meantime, Kristen and Kathy make recommendations. Kristen is
a fan of the Legend of Zelda series, which spans 15 games over all
Nintendo systems. “I love this series because it requires strategy and
puzzle-solving on top of regular combat,” Kristen explains. Kathy’s
favorite genre is role-playing games, or RPGs. “Most RPGs I’ve played
have incorporated comedy, romance, and action, and often have
underlying themes and social issues that are pertinent to our own
society,” she says.