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AMG Movie Review: Beowulf
by: Nicole Marie

When I agreed to see Beowulf in 3-D, it wasn’t until the movie attendant
handed me the Tom-Cruise-in-Risky-Business styled glasses that I realized
what a mistake it was not wearing contact lenses that night. Trying to
compensate for the fact that I was wearing two pairs of glasses, I spent the
rest of the night acting as I thought a normal, polite human being should on
a first date.

Immediately after leaving the presence of my date, I found myself yelling
uncontrollably in my deepest manly tone, “I am Beooowulf!” The cork on
my crazy, bottled up emotions had finally popped and my sister, who was
with me at the time, roared with laughter.   

The story of Beowulf is the oldest surviving piece of English literature
known today, but writers Neil Gaiman and Roger Avary give it a modern
twist for its silver screen debut. This epic tale begins as Beowulf (Ray
Winstone), a strapping warrior hero, sails to a Dutch town to kill the
monster Grendel. But the town’s real monster is Grendel’s demonic mother
(Angelina Jolie), who seduces Beowulf with her beauty and undeniable
promises of power and wealth. There’s a catch to this devilish deal, and it’s
not until Beowulf is in his later years that it catches up with him.   
Director Robert Zemeckis created Beowulf using motion-
capture, a hybrid of computer animation and real screen
acting. Actors wore special suits and sensors that digitally
captured their movements and facial expressions in front of
a green screen. Thinking back to just a few years ago when
Zemeckis made The Polar Express, it’s amazing to see how
far this technique has evolved.

The characters no longer live in an imaginary land of lifeless
eyes and simplified environments. Everything from the hair
on Beowulf’s nose, to stormy ocean water seem tangible. In 3-D, arrows fly
through the theater, swords slash across seats and all but the heat from the
fire-breathing dragon reaches the audience.

Despite this technological triumph, motion-capture still has a long way to go
in mimicking reality. Actors’ movements are still effortlessly fluid and their
clothing sways in unnatural rhythms. Not surprisingly, Beowulf is only
competing under the ‘Best Animated Feature Film’ category for the
upcoming Academy Award Nominations.   

Much of the media frenzy about this movie revolved around the scene in
which Angelina Jolie emerges from an eerie dark lake covered only by a thin
layer of liquid gold. However, it seemed to me that while Angelina's curves
were perfectly digitized, she was about as sexual as a child's plastic Barbie
Doll. Her feminine parts were masked and the embedded spiked heels only
added to the unbelievable nature of her character.

The real sex appeal came when Beowulf stripped down for bed, proudly
displaying his perfectly sculpted body of Adonis. Even my overtly masculine
date voiced his speculation about what lie behind those strategically placed
objects covering Beowulf’s groin during an Austin Powers inspired scene,
which in 3-D drew both belly laughs and uncomfortable giggles.

There are some complaints that motion-capture distances the audience from
the story, but with so much gore and violence any more realistic, my tightly
shut eyes would not have needed any glasses at all. Between the graphic
spillage of blood and guts, the sadistic battles, and the almost-there-nudity, it’
s surprising that Beowulf managed a PG-13 rating. I can’t say that I was
particularly impressed with the acting, but overall Zemeckis fashioned an
impressive, suspense packed movie definitely worth the trip to the theaters.   


Movie rating: 3.5/5